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Inside the thinking.
Notes on game design, worldbuilding, and the details that bring an interactive world to life.

Designing combat around meaningful choices
Why the most interesting decision is not always the attack that deals the most damage.
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The details that make a world believable
Institutions, daily routines, and small disagreements can say more than a history lesson.
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How a level tells a story
Architecture, routes, and visual composition shape a player’s understanding before the first line of dialogue.
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